﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;



using Meqs.Entity;
using Meqs.Logic.Interface;

namespace Meqs.Logic.Implement
{
    public class StuCauseCipherLogic : CommonLogic<StuCauseCipher, int>, IStuCauseCipherLogic
    {
        #region Implementation of ICommonLogic<StuCauseCipher, int>

        /// <sammury>
        /// 创建对象
        /// </sammury>
        /// <param name="entity"></param>
        /// <returns></returns>
        public int Create(StuCauseCipher entity)
        {
            return CreateObject(entity);
        }

        /// <sammury>
        /// 更新对象
        /// </sammury>
        /// <param name="entity"></param>
        /// <returns></returns>
        public int Update(StuCauseCipher entity)
        {
            return UpdateObject(entity);
        }

        /// <summary>
        /// 删除对象
        /// </summary>
        /// <param name="entityId"></param>
        /// <returns></returns>
        public int Delete(int entityId)
        {
            return DeleteObject(entityId);
        }

        /// <summary>
        /// 删除所有对象
        /// </summary>
        /// <returns></returns>
        public int DeleteAll()
        {
            return DeleteAllObject();
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="entityId"></param>
        /// <returns></returns>
        public StuCauseCipher FindById(int entityId)
        {
            return FindObjectById(entityId);
        }

        /// <summary>
        /// 检索对象数量
        /// </summary>
        /// <returns></returns>
        public int FindCount()
        {
            return FindObjectByCount();
        }

        /// <sammury>
        /// 检索对象
        /// </sammury>
        public IList<StuCauseCipher> FindAll()
        {
            return FindAllObject();
        }

        /// <summary>
        /// 检索对象数量
        /// </summary>
        /// <returns></returns>
        public int FindCount(Hashtable table)
        {
            return FindObjectByCount(table);
        }

        /// <sammury>
        /// 检索对象
        /// </sammury>
        public IList<StuCauseCipher> FindAll(Hashtable table)
        {
            return FindObject(table);
        }

        #endregion
        /// <sammury>
        /// 更新对象
        /// </sammury>
        /// <param name="entity"></param>
        /// <returns></returns>
        public int UpdateByKey(StuCauseCipher entity)
        {
            try
            {
                string statementName = "StuCauseCipher.UpdateByKeyWord";
                return ExecuteUpdate(statementName, entity);
            }
            catch (Exception ex)
            {

                throw;
            }
        }

        public IList<StuCauseCipher> FindCipherByCourse(int courseID, string schoolMark)
        {
            try
            {
                Hashtable ht = new Hashtable();
                ht.Add("SchoolMark", schoolMark);
                ht.Add("CourseID", courseID);

                return FindCustomer<StuCauseCipher>("StuCauseCipher.FindCipherByCourse", ht);
            }
            catch (Exception ex)
            {
                throw;
            }
        }
    }
}